Digital and print illustrator
I build story-driven designs across illustration, animation, and interactive artwork. Whether it is a print, digital art, or a video game, I focus on turning ideas into engaging visual narratives.
A recognised Arts Council-funded artist, my work has been exhibited in gaming events across the South East of England, including Colonnade House, Worthing and Newhaven Museum
I design visual identities, narratives, and art assets for campaigns. With a focus on character, environmental design and art direction, I create immersive artwork that resonates and builds a legacy.
As a result of receiving 2022 DCYP Arts Council award, I refined my approach to embed accessibility and tailor my designs for neurodivergent audiences. I collaborate with underrepresented artists to bring fresh perspectives to commissions, and work with gaming studios, Level 3 Productions and BRiGHTBLACK Productions, to deliver video game projects.
Through running video game workshops, I help underrepresented artist to co-create characters, story arcs, and environments using both traditional and digital tools. These sessions focus on equipping artists with the skills to create fundable, industry-ready projects. My workshops have been delivered at Hastings Commons and Figment Arts.
